wangguan
2020-11-23 e70a047e1d3a3b476212d49714264cf6871cd9fc
Assets/Scripts/Net/NetExtends/Table.cs
@@ -30,6 +30,7 @@
        {
            string[] allPath = new string[]{
            
            "boss_skill.json",
            "boss.json",
            "geminfo.json",
            "levelup.json",
@@ -39,19 +40,19 @@
            "boxsequence.json",
            "box.json",
            "resource.json",
            "endless_boss.json",
            "endless_buff.json",
            "endless_enemy.json",
            "endless_port.json",
            "endless_teachport.json",
            "donaterule.json",
            "scoreshop.json",
            "donateshop.json",
            "gemcost.json",
            "buffinfo.json",
            "skilllevelinfo.json",
            "arena.json",
            "fuckword.json",
            "notice.json",
            "skilllevelinfo.json",
            "storearea.json",
            "store.json",
            "goldInfo.json",
@@ -72,6 +73,17 @@
            tablename = tablename.Replace(".json", "");
            List<tabledata> allData = new List<tabledata>();
            switch (tablename) {
                case "boss_skill":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        boss_skill tmp = boss_skill.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
            
                case "boss":
                    //allData.Clear();
@@ -172,6 +184,17 @@
                    break;
               
            
                case "endless_boss":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        endless_boss tmp = endless_boss.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "endless_buff":
                    //allData.Clear();
                    foreach (JsonData item in data)
@@ -199,17 +222,6 @@
                    foreach (JsonData item in data)
                    {
                        endless_port tmp = endless_port.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "endless_teachport":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        endless_teachport tmp = endless_teachport.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
@@ -271,17 +283,6 @@
                    break;
               
            
                case "skilllevelinfo":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        skilllevelinfo tmp = skilllevelinfo.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "arena":
                    //allData.Clear();
                    foreach (JsonData item in data)
@@ -309,6 +310,17 @@
                    foreach (JsonData item in data)
                    {
                        notice tmp = notice.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "skilllevelinfo":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        skilllevelinfo tmp = skilllevelinfo.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
@@ -432,6 +444,61 @@
    
    //! 生成文件 boss_skill(boss技能表).xlsx
    public class boss_skill : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // 技能名称
        public string name;
        // 技能资源
        public int image;
        // 技能冷却时间
        public int cool_down;
        // 技能目标
        public List<int> target;
        // 技能范围
        public List<int> tunnel;
        // 技能动作
        public int action;
        // 技能类型
        public int skill_class;
        // 技能效果
        public List<float> effect;
        public static boss_skill CreateFromJson(JsonData item)
        {
            boss_skill _boss_skill = new boss_skill();
            int index = 0;
            _boss_skill.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _boss_skill.name = GameUtils.GetString(item[index++].ToString());
            _boss_skill.image = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _boss_skill.cool_down = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _boss_skill.target = GameUtils.GetIntList(item[index++]);
            _boss_skill.tunnel = GameUtils.GetIntList(item[index++]);
            _boss_skill.action = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _boss_skill.skill_class = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _boss_skill.effect = GameUtils.GetFloatList(item[index++]);
            return _boss_skill;
        }
    }
    //! 生成文件 B_BOSS生成表.xlsx
    public class boss : tabledata {
        public int getid(){
@@ -835,6 +902,45 @@
    }
    //! 生成文件 endless_boss(无尽模式boss).xlsx
    public class endless_boss : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // Boss名称
        public string name;
        // BossAI
        public int boss_ai;
        // Boss资源图
        public int image;
        // Boss技能组
        public List<int> skill;
        public static endless_boss CreateFromJson(JsonData item)
        {
            endless_boss _endless_boss = new endless_boss();
            int index = 0;
            _endless_boss.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_boss.name = GameUtils.GetString(item[index++].ToString());
            _endless_boss.boss_ai = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_boss.image = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_boss.skill = GameUtils.GetIntList(item[index++]);
            return _endless_boss;
        }
    }
    //! 生成文件 endless_buff(无尽模式buff).xlsx
    public class endless_buff : tabledata {
        public int getid(){
@@ -851,7 +957,7 @@
        public List<int> target_type;
        
        // buff效果
        public List<int> buff_effect;
        public List<float> buff_effect;
        
        // 生命周期
        public int scope;
@@ -871,6 +977,9 @@
        // 品质
        public int rare;
        
        // 可获得次数
        public int get_times;
        public static endless_buff CreateFromJson(JsonData item)
@@ -881,13 +990,14 @@
            _endless_buff.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.name = GameUtils.GetString(item[index++].ToString()); 
            _endless_buff.target_type = GameUtils.GetIntList(item[index++]); 
            _endless_buff.buff_effect = GameUtils.GetIntList(item[index++]);
            _endless_buff.buff_effect = GameUtils.GetFloatList(item[index++]);
            _endless_buff.scope = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.brief = GameUtils.GetString(item[index++].ToString()); 
            _endless_buff.down_level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.upper_level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.image = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.rare = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.get_times = int.Parse(GameUtils.GetString(item[index++].ToString()));
            
            return _endless_buff;
        }
@@ -921,6 +1031,12 @@
        // 资源id
        public int resource;
        
        // 击杀得分
        public int point;
        // 击杀能量
        public int energy;
        public static endless_enemy CreateFromJson(JsonData item)
@@ -935,6 +1051,8 @@
            _endless_enemy.speed_rate = float.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_enemy.coin_rate = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_enemy.resource = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_enemy.point = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_enemy.energy = int.Parse(GameUtils.GetString(item[index++].ToString()));
            
            return _endless_enemy;
        }
@@ -986,7 +1104,7 @@
        // 波次间隔
        public int cooldown;
        
        // 怪物掉落
        // box:2:1
        public List<reward> drop;
        
        // 掉落概率
@@ -994,6 +1112,9 @@
        
        // 法阵图片
        public int tunel_bg;
        // 过关得分
        public int bonus;
        
@@ -1018,91 +1139,9 @@
            _endless_port.drop = GameUtils.GetRewardList(item[index++]); 
            _endless_port.drop_rate = GameUtils.GetIntList(item[index++]); 
            _endless_port.tunel_bg = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.bonus = int.Parse(GameUtils.GetString(item[index++].ToString()));
            
            return _endless_port;
        }
    }
    //! 生成文件 endless_teachport(无尽模式新手引导关卡).xlsx
    public class endless_teachport : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // 关卡等级
        public int level;
        // Boss名称
        public string boss_name;
        // Boss资源id
        public int resource;
        // 波次
        public int wave;
        // 赛道
        public int tunel;
        // 敌人id
        public int enemy_id;
        // 本波次敌人数量
        public int amount;
        // 本赛道出怪间隔
        public int interval;
        // 怪物基础血量
        public int b_hp;
        // 怪物基础速度
        public float b_speed;
        // 掉落基础金币
        public int b_coin;
        // 波次间隔
        public int cooldown;
        // 怪物掉落
        public List<reward> drop;
        // 掉落概率
        public List<int> drop_rate;
        // 法阵图片
        public int tunel_bg;
        public static endless_teachport CreateFromJson(JsonData item)
        {
            endless_teachport _endless_teachport = new endless_teachport();
            int index = 0;
            _endless_teachport.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_teachport.level = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_teachport.boss_name = GameUtils.GetString(item[index++].ToString());
            _endless_teachport.resource = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_teachport.wave = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_teachport.tunel = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_teachport.enemy_id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_teachport.amount = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_teachport.interval = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_teachport.b_hp = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_teachport.b_speed = float.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_teachport.b_coin = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_teachport.cooldown = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_teachport.drop = GameUtils.GetRewardList(item[index++]);
            _endless_teachport.drop_rate = GameUtils.GetIntList(item[index++]);
            _endless_teachport.tunel_bg = int.Parse(GameUtils.GetString(item[index++].ToString()));
            return _endless_teachport;
        }
    }
@@ -1175,6 +1214,9 @@
        // 限购次数
        public int purchaselimit;
        
        // 图片资源编号
        public string img;
        public static scoreshop CreateFromJson(JsonData item)
@@ -1191,6 +1233,7 @@
            _scoreshop.price = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _scoreshop.rewardlimit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _scoreshop.purchaselimit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _scoreshop.img = GameUtils.GetString(item[index++].ToString());
            
            return _scoreshop;
        }
@@ -1218,6 +1261,9 @@
        // 限购次数
        public int purchaselimit;
        
        // 商品描述
        public string info;
        public static donateshop CreateFromJson(JsonData item)
@@ -1230,6 +1276,7 @@
            _donateshop.reward = GameUtils.GetRewardList(item[index++]); 
            _donateshop.price = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _donateshop.purchaselimit = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _donateshop.info = GameUtils.GetString(item[index++].ToString());
            
            return _donateshop;
        }
@@ -1306,53 +1353,6 @@
            _buffinfo.tag = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            
            return _buffinfo;
        }
    }
    //! 生成文件 J_技能养成表.xlsx
    public class skilllevelinfo : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // 技能id
        public int skill;
        // 技能等级
        public int level;
        // 攻击类型
        public List<int> atcmod;
        // 冷却时间
        public int cooldown;
        // 技能效果
        public List<int> skilleffect;
        // buff队列
        public List<int> buff;
        public static skilllevelinfo CreateFromJson(JsonData item)
        {
            skilllevelinfo _skilllevelinfo = new skilllevelinfo();
            int index = 0;
            _skilllevelinfo.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.skill = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.level = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.atcmod = GameUtils.GetIntList(item[index++]);
            _skilllevelinfo.cooldown = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.skilleffect = GameUtils.GetIntList(item[index++]);
            _skilllevelinfo.buff = GameUtils.GetIntList(item[index++]);
            return _skilllevelinfo;
        }
    }
@@ -1446,6 +1446,57 @@
    }
    //! 生成文件 skilllevelinfo(技能养成表).xlsx
    public class skilllevelinfo : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // 技能id
        public int skill;
        // 技能等级
        public int level;
        // 攻击类型
        public List<int> atcmod;
        // 冷却时间
        public int cooldown;
        // 技能效果
        public List<int> skilleffect;
        // buff队列
        public List<int> buff;
        // 能量消耗
        public int cost;
        public static skilllevelinfo CreateFromJson(JsonData item)
        {
            skilllevelinfo _skilllevelinfo = new skilllevelinfo();
            int index = 0;
            _skilllevelinfo.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.skill = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.level = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.atcmod = GameUtils.GetIntList(item[index++]);
            _skilllevelinfo.cooldown = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _skilllevelinfo.skilleffect = GameUtils.GetIntList(item[index++]);
            _skilllevelinfo.buff = GameUtils.GetIntList(item[index++]);
            _skilllevelinfo.cost = int.Parse(GameUtils.GetString(item[index++].ToString()));
            return _skilllevelinfo;
        }
    }
    //! 生成文件 S_商店分区表 .xlsx
    public class storearea : tabledata {
        public int getid(){