wangguan
2020-11-23 e70a047e1d3a3b476212d49714264cf6871cd9fc
Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs
@@ -6,7 +6,6 @@
using TowerDefense.Towers.Data;
using TowerDefense.Towers.Placement;
using UnityEngine;
using UnityEngine.UI;
using KTGMGemClient;
using System.Collections;
using System.Collections.Generic;
@@ -143,6 +142,8 @@
        /// </summary>
        public List<Node> StartingNodeList;
        public List<Node> EndNodeList;
        /// <summary>
        /// 已经完成的关卡数量
        /// </summary>
@@ -171,7 +172,7 @@
        /// <summary>
        /// 赛道长度
        /// </summary>
        private float tunelLength = 31.94f;
        private float tunelLength;
        private List<Vector3> homeBasePositionList;
@@ -330,12 +331,6 @@
            // Iterate through home bases and subscribe
            NumberOfHomeBases = HomeBases.Length;
            NumberOfHomeBasesLeft = NumberOfHomeBases;
            // for (int i = 0; i < NumberOfHomeBases; i++)
            // {
            //     HomeBases[i].homebaseIdx = i % MAX_TOWER;
            //     HomeBases[i].died += OnHomeBaseDestroyed;
            // }
        }
        private void Start()
@@ -344,6 +339,7 @@
            EndlessGameUI.instance.GameOverEvent += SafelyCallLevelCompleted;
            homeBasePositionList = new List<Vector3>();
            tunelLength = Mathf.Abs(StartingNodeList[0].transform.position.z - EndNodeList[0].transform.position.z);
            for (int i = 0; i < StartingNodeList.Count; ++i)
            {
@@ -406,12 +402,6 @@
            if (WaveManager != null)
                WaveManager.AllWaveCompleted -= AllWaveCompleted;
            // Iterate through home bases and unsubscribe
            // for (int i = 0; i < NumberOfHomeBases; i++)
            // {
            //     HomeBases[i].died -= OnHomeBaseDestroyed;
            // }
        }
        /// <summary>
@@ -420,7 +410,12 @@
        protected virtual void AllWaveCompleted()
        {
            IsAllWaveCompleted = true;
            int score = EndlessPortData.GetLevelScore(CurrentLevel);
            Debug.Log($"--------------------- 通过第{CurrentLevel}关,+{score}分 ---------------------");
            // 关卡通过,加分
            EndlessScoreManager.instance.AddScore(score);
            EndlessBossSkillManager.instance.ClearSkillList();
            EndlessBossCtrl.instance.ChangeState(EndlessBossActionState.Death);
        }
        /// <summary>
@@ -446,6 +441,7 @@
        public void NewbieUpdateLevel()
        {
            ++CurrentLevel;
            EndlessBuffData.InitEndlessBuffPool(CurrentLevel);
            WaveManager.InitPort(CurrentLevel);
            IsAllWaveCompleted = false;
            EndlessUIStart.instance.Restart();
@@ -469,7 +465,10 @@
        {
            if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return;
            EndlessBuffData.InitEndlessBuffPool(CurrentLevel);
            if (CurrentLevel == startLevel)
                WaveManager.InitPort(CurrentLevel);
            if (!GameConfig.IsNewbie)
@@ -501,13 +500,14 @@
        }
        /// <summary>
        /// buff选择完成
        /// buff选择完成p
        /// </summary>
        /// <param name="index"></param>
        public void OnBuffSelectCompleted(int index)
        {
            isBuffSelectCompleted = false;
            EndlessBuffManager.instance.AddBuff(EndlessBuffData.GetBuffByIndex(index));
            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessBuffRefresh);
        }
        /// <summary>
@@ -631,7 +631,6 @@
        /// </summary>
        public void StopSecondWave()
        {
            Debug.LogError("--------------------- 停止第二关出怪 ---------------------");
            if (!isStopSecondWaveCompleted)
            {
                isStopSecondWaveCompleted = true;