Assets/Scripts/UI/FlyImage.cs
@@ -73,11 +73,11 @@ tmpV.x -= UnityEngine.Random.Range(10, 15); if (isUp) { tmpV.z += UnityEngine.Random.Range(20, 40); tmpV.z += UnityEngine.Random.Range(10, 20); } else { tmpV.z -= UnityEngine.Random.Range(20, 40); tmpV.z -= UnityEngine.Random.Range(10, 20); } return tmpV; @@ -88,7 +88,7 @@ /// </summary> private void Bezier_Move() { if (index + 2 >= point.Count) if (index + 3 >= point.Count) { //到终点了 Close(); @@ -98,7 +98,7 @@ { transform.DOMove(point[index], 0.01f).OnComplete(Bezier_Move); index += 2; index += 3; } }