Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs
@@ -51,7 +51,6 @@ IconList[i].Reset(); } AudioSourceManager.Ins?.Play(AudioEnum.BuffAppear); } private void OnDisable() @@ -120,6 +119,7 @@ { EndlessMaskUI.instance.Show(); gameObject.SetActive(true); AudioSourceManager.Ins?.Play(AudioEnum.ChooseBuff); } public void HideBuffUI() @@ -138,6 +138,7 @@ IconList[i].SetName(list[i].Config.name); IconList[i].SetEffect(list[i].Config.brief); IconList[i].SetRare(list[i].Config.rare); IconList[i].SetIsGold(list[i].EffectType == EndlessBuffEffectType.GoldAdd); } } }