chenxin
2020-11-28 eafda00b2799204f913a11c835bd9ca7c64dd1e7
Assets/Scripts/Music/AudioSourceManager.cs
@@ -80,7 +80,7 @@
    public void Play(AudioEnum en)
    {
        Debug.Log("播放了音效:"+en);
        // Debug.Log("播放了音效:"+en);
        switch (en)
        {
            case AudioEnum.BGM1:
@@ -118,13 +118,13 @@
                Play("放下宝石", true);
                break;
            case AudioEnum.FireTAttack:
                Play("火攻击", true);
                Play("火攻击", true, 0.5f);
                break;
            case AudioEnum.WaterTAttack:
                Play("水攻击", true);
                Play("水攻击", true, 0.5f);
                break;
            case AudioEnum.WoodTAttack:
                Play("木攻击", true);
                Play("木攻击", true, 0.5f);
                break;
            case AudioEnum.LightningSkill:
                Play("电技能", true);
@@ -140,7 +140,7 @@
    Dictionary<string, AudioClip> clipDic;
    private void Play(string musicName, bool isOneShot)
    private void Play(string musicName, bool isOneShot, float volume = 1.0f)
    {
        AudioClip au = LoadAudioClip(musicName);
        AudioSource tmpAudioSource;
@@ -158,10 +158,12 @@
        else
        {
            tmpAudioSource = audioSourceList[0];
            tmpAudioSource.clip = null;
            tmpAudioSource.clip = au;
            tmpAudioSource.loop = true;
        }
        tmpAudioSource.Play();
        tmpAudioSource.volume = volume;
    }
    /// <summary>