| | |
| | | public int cooldown; |
| | | |
| | | // box:2:1 |
| | | public List<reward> drop; |
| | | public reward drop; |
| | | |
| | | // 掉落概率 |
| | | public List<int> drop_rate; |
| | |
| | | _endless_port.b_speed = float.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_port.b_coin = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_port.cooldown = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_port.drop = GameUtils.GetRewardList(item[index++]); |
| | | _endless_port.drop = GameUtils.GetReward(item[index++]); |
| | | _endless_port.drop_rate = GameUtils.GetIntList(item[index++]); |
| | | _endless_port.tunel_bg = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_port.bonus = int.Parse(GameUtils.GetString(item[index++].ToString())); |