chenxin
2020-11-28 eafda00b2799204f913a11c835bd9ca7c64dd1e7
Assets/Scripts/Net/NetExtends/Table.cs
@@ -1105,7 +1105,7 @@
        public int cooldown;
        
        // box:2:1
        public List<reward> drop;
        public reward drop;
        
        // 掉落概率
        public List<int> drop_rate;
@@ -1136,7 +1136,7 @@
            _endless_port.b_speed = float.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.b_coin = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.cooldown = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.drop = GameUtils.GetRewardList(item[index++]);
            _endless_port.drop = GameUtils.GetReward(item[index++]);
            _endless_port.drop_rate = GameUtils.GetIntList(item[index++]); 
            _endless_port.tunel_bg = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_port.bonus = int.Parse(GameUtils.GetString(item[index++].ToString()));