chenxin
2020-11-28 eafda00b2799204f913a11c835bd9ca7c64dd1e7
Assets/Scripts/TowerDefense/Level/EndlessBuff/ObtainTower.cs
@@ -12,7 +12,7 @@
    {
        public override void Handle()
        {
            Tower newTower = EndlessRandomTower.instance.GetRandomTower(EFeatureTower.NULL, true);
            Tower newTower = EndlessRandomTower.instance.GetRandomTower(EFeatureTower.NULL);
            if (!EndlessRandomTower.instance.RandomPlaceTower(newTower, (int)BuffList[BuffList.Count - 1].Config.buff_effect[1] - 1, 0))
                EndlessLevelManager.instance.Currency.AddCurrency((int)BuffList[BuffList.Count - 1].Config.buff_effect[2]);