chenxin
2020-11-28 eafda00b2799204f913a11c835bd9ca7c64dd1e7
Assets/Scripts/TowerDefense/UI/EndlessBossCtrl.cs
@@ -28,6 +28,8 @@
        private string titlePath = "UI/Endless/SkillTitle/";
        public ParticleSystem deadPS, deadMoney;
        // Start is called before the first frame update
        private void Start()
        {
@@ -101,7 +103,16 @@
            if (newState == EndlessBossActionState.Standing || newState == EndlessBossActionState.Summon)
                BossAnimator.speed = 1;
            else if (newState == EndlessBossActionState.Death)
            {
                //Debug.Log("BOSS死亡特效");
                //播放特效
                deadPS.Play();
                deadMoney.Play();
            }
            BossAnimator.SetInteger("State", (int)newState);
        }
    }
}