Assets/Scripts/TowerDefense/UI/EndlessBossCtrl.cs
@@ -28,6 +28,8 @@ private string titlePath = "UI/Endless/SkillTitle/"; public ParticleSystem deadPS, deadMoney; // Start is called before the first frame update private void Start() { @@ -101,7 +103,16 @@ if (newState == EndlessBossActionState.Standing || newState == EndlessBossActionState.Summon) BossAnimator.speed = 1; else if (newState == EndlessBossActionState.Death) { //Debug.Log("BOSS死亡特效"); //播放特效 deadPS.Play(); deadMoney.Play(); } BossAnimator.SetInteger("State", (int)newState); } } }