| | |
| | | panelUI.SetData($"成绩 {EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre); |
| | | panelUI.SetPlayEffectAC(PlayEffect); |
| | | //GameObject.Find("UICamera/BottomCanvas").GetComponent<Canvas>().enabled = false; |
| | | CanvasGroup canvasGroup = GameObject.Find("UICamera/BottomCanvas/Panel").GetComponent<CanvasGroup>(); |
| | | canvasGroup.alpha = 0; |
| | | canvasGroup.interactable = false; |
| | | |
| | | EndlessUIStart.instance.GameOver(); |
| | | return; |
| | | |
| | | RefreshFinalWave(); |
| | | RefreshPropList(); |
| | | SettlementUI.SetActive(true); |
| | | PlayEffect(); |
| | | // RefreshFinalWave(); |
| | | // RefreshPropList(); |
| | | // SettlementUI.SetActive(true); |
| | | // PlayEffect(); |
| | | } |
| | | |
| | | private void PlayEffect() |