Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
@@ -197,7 +197,9 @@ if (isDraging && (pointer != null) && (m_GameUI.isBuilding)) { m_GameUI.TryMoveGhost(pointer, false); m_GameUI.CheckTowerPlace(pointer); //m_GameUI.CheckTowerPlace(pointer); m_GameUI.CheckTowerPlaceNew(pointer); } }