wangguan
2020-11-07 ecf4d19b87cd196970515e9669b5e43f9ab65500
Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
@@ -41,6 +41,10 @@
        public GameObject SettlementUI;
        public GameObject EffectPrefabObject;
        private GameObject effectObj;
        public void Init()
        {
            LazyLoad();
@@ -77,6 +81,22 @@
            RefreshFinalWave();
            RefreshPropList();
            SettlementUI.SetActive(true);
            PlayEffect();
        }
        private void PlayEffect()
        {
            if (effectObj == null)
            {
                effectObj = Instantiate(EffectPrefabObject);
                GameObject particleSystemObject = GameObject.Find("ParticleSystemObject");
                effectObj.transform.SetParent(particleSystemObject.transform, false);
                effectObj.transform.localPosition = new Vector3(0, 0, 36.6f);
                effectObj.transform.localScale = new Vector3(3, 3, 3);
            }
            ParticleSystem ps = effectObj.transform.GetChild(0).GetComponent<ParticleSystem>();
            ps.Play();
        }
        /// <summary>
@@ -105,8 +125,8 @@
        private void ShowPanel()
        {
            OpenEndGameScreen(true);
            if (VictoryAudio != null && AudioSource != null)
                AudioSource.PlayOneShot(VictoryAudio);
            // if (VictoryAudio != null && AudioSource != null)
            //     AudioSource.PlayOneShot(VictoryAudio);
        }
        /// <summary>
@@ -147,7 +167,7 @@
            int level = EndlessLevelManager.instance.CurrentLevel;
            int wave = EndlessLevelManager.instance.WaveManager.CurrentWaveIndex;
            FinalWaveText.text = $"最终波次:第{level}关,第{wave}波";
            FinalWaveText.text = $"第{level}关,第{wave}波";
        }
        private void RefreshPropList()