| | |
| | | tmpV.x -= UnityEngine.Random.Range(10, 15); |
| | | if (isUp) |
| | | { |
| | | tmpV.z += UnityEngine.Random.Range(20, 40); |
| | | tmpV.z += UnityEngine.Random.Range(10, 20); |
| | | } |
| | | else |
| | | { |
| | | tmpV.z -= UnityEngine.Random.Range(20, 40); |
| | | tmpV.z -= UnityEngine.Random.Range(10, 20); |
| | | } |
| | | |
| | | return tmpV; |
| | |
| | | /// </summary> |
| | | private void Bezier_Move() |
| | | { |
| | | transform.DOMove(point[index], 0.01f).OnComplete(Bezier_Move); |
| | | index++; |
| | | if (index >= point.Count) |
| | | if (index + 3 >= point.Count) |
| | | { |
| | | //到终点了 |
| | | Close(); |
| | | return; |
| | | } |
| | | else |
| | | { |
| | | transform.DOMove(point[index], 0.01f).OnComplete(Bezier_Move); |
| | | |
| | | index += 3; |
| | | } |
| | | } |
| | | |