wangguan
2020-12-10 f1beca22d879a316b392528dd7b4486b671ec919
Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -22,7 +22,6 @@
    private Text versionTxt;//版本号
    private Text resVersion;//资源版本号
    float waitTime;//切换场景等待时间
    // Start is called before the first frame update
@@ -54,22 +53,8 @@
        //transform.Find("Panel/Button (1)").GetComponent<Button>().onClick.AddListener(OnClickResetBtn);
        if (Application.platform == RuntimePlatform.Android)
        {
            //GetetDeviceIMEI();//获取安卓手机IMEI
            imei0 = TDAA_SDKManager.Ins.GetDeviceId();//使用设备ID
        }
        else if (Application.platform == RuntimePlatform.WindowsEditor)
        {
            imei0 = "MyTestGemBattle123";
        }
        GameConfig.PlayerName = imei0;
        versionTxt.text = "版本号:" + Application.version;
        //resVersion.text 暂时没有使用
        transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + imei0;
        if (!GameConfig.isFirstStart)//后续直接加载
@@ -82,19 +67,29 @@
        {
            waitTime = 0f;
            //第一次启动,初始化并且埋点
            if (!GameConfig.useSDK)
            {
                TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString());
                TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数
            }
            //TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString());
            //TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数
        }
    }
    /// <summary>
    /// 开始游戏
    /// </summary>
    void loginNext()
    {
        //if (Application.platform == RuntimePlatform.Android)
        //{
        //    //GetetDeviceIMEI();//获取安卓手机IMEI
        //    imei0 = TDAA_SDKManager.Ins.GetDeviceId();//使用设备ID
        //}
        //else if (Application.platform == RuntimePlatform.WindowsEditor)
        //{
        //    imei0 = "MyTestGemBattle123";
        //}
        GameConfig.PlayerName = SDKManager.ins.sdk.uid;
        versionTxt.text = "版本号:" + Application.version;
        //resVersion.text 暂时没有使用
        transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + SDKManager.ins.sdk.uid;
        progressSlider.gameObject.SetActive(true);
        startBtn.gameObject.SetActive(false);
@@ -105,16 +100,24 @@
        StartCoroutine(loginMy());
    }
    float waitTime;
    // private void OnEnable()
    // {
    //     SocketEvent.Ins.Add<IMessage>((int)Opcode.LoginS2C, LoginS2C);
    // }
    // private void OnDestroy()
    // {
    //     SocketEvent.Ins.Remove<IMessage>((int)Opcode.LoginS2C, LoginS2C);
    // }
    #region 获得安卓手机上的IMEI号
    public string imei0 = "";
    public string imei1 = "";
    public string meid = "";
    /// <summary>
    /// 已弃用
    /// </summary>
    void GetetDeviceIMEI()
    {
        var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
@@ -142,17 +145,17 @@
        if (!isLogining)
        {
            // CoderM: 在这里要使用SDK来进行登录了
            if (GameConfig.useSDK)
            {
                //设置login的回调
                SDKCallBack.ins.setNextAction("login", loginNext);
                SDKManager.ins.sdk.login();
            }
            else
            {
                //没有使用SDK
                loginNext();
            }
            SDKCallBack.ins.setNextAction("login", loginNext);
            SDKManager.ins.sdk.login();
            //progressSlider.gameObject.SetActive(true);
            //startBtn.gameObject.SetActive(false);
            //AudioSourceManager.Ins.Play(AudioEnum.UI);
            //TDAA_SDKManager.Ins.Statistics(2);//埋点
            //GameConfig.isFirstStart = false;
            //StartCoroutine(loginMy());
        }
        else
        {