Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs
@@ -54,6 +54,16 @@ var agent = this.gameObject.GetComponent<Agent>(); if (agent == null) return; BallisticProjectile ballistic = c.gameObject.GetComponent<BallisticProjectile>(); if (ballistic.IsHitEnemy) { Debug.LogError("--------------------- 已发生过碰撞 ---------------------"); return; } ballistic.IsHitEnemy = true; LazyLoad();