liuzhiwei
2020-11-06 f44ad64eff5c66b711e2b8d28c44c85a92cbc393
Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs
@@ -36,6 +36,8 @@
        /// </summary>
        protected Collider[] m_Colliders;
        public bool IsHitEnemy { get; set; }
        public event Action fired;
        /// <summary>
@@ -163,6 +165,7 @@
            m_CollidersIgnoring.Clear();
            IsHitEnemy = false;
            // 因为炮弹没有模型,本身就是一个带碰撞体的粒子特效
            ParticleSystem ps = GetComponent<ParticleSystem>();
            if (ps == null)