Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
@@ -329,7 +329,7 @@ m_FireTimer = 1 / fireRate; // 多倍攻速: if (fInEnergy > 0.0f) m_FireTimer = m_FireTimer / 3.0f; m_FireTimer = m_FireTimer / 5.0f; } } @@ -398,7 +398,8 @@ if (Targetter.bSearchTarget) { m_Launcher.Launch(m_TrackingEnemy, damagerProjectile.gameObject, projectilePoints); AudioSourceManager.Ins.Play(audioEnum); if (AudioSourceManager.Ins) AudioSourceManager.Ins.Play(audioEnum); } } if (randomAudioSource != null)