liuzhiwei
2020-11-06 f44ad64eff5c66b711e2b8d28c44c85a92cbc393
Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
@@ -329,7 +329,7 @@
                m_FireTimer = 1 / fireRate;
                // 多倍攻速:
                if (fInEnergy > 0.0f)
                    m_FireTimer = m_FireTimer / 3.0f;
                    m_FireTimer = m_FireTimer / 5.0f;
            }
        }
@@ -398,7 +398,8 @@
                if (Targetter.bSearchTarget)
                {
                    m_Launcher.Launch(m_TrackingEnemy, damagerProjectile.gameObject, projectilePoints);
                    AudioSourceManager.Ins.Play(audioEnum);
                    if (AudioSourceManager.Ins)
                        AudioSourceManager.Ins.Play(audioEnum);
                }
            }
            if (randomAudioSource != null)