liuzhiwei
2020-11-06 f44ad64eff5c66b711e2b8d28c44c85a92cbc393
Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs
@@ -361,6 +361,8 @@
        /// </summary>
        protected virtual void Update()
        {
            if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return;
            if (alwaysGainCurrency || !alwaysGainCurrency && EndlessLeveltate != LevelState.Building && EndlessLeveltate != LevelState.Intro)
            {
                CurrencyGainer.Tick(Time.deltaTime);
@@ -456,7 +458,7 @@
        /// <returns></returns>
        private IEnumerator DelayToNextLevel()
        {
            yield return new WaitForSeconds(5f);
            yield return new WaitForSeconds(2f);
            BeginLevel();
        }