| | |
| | | private Text resVersion;//资源版本号 |
| | | float waitTime;//切换场景等待时间 |
| | | |
| | | [SerializeField] |
| | | private Sprite nextSprite; |
| | | |
| | | // Start is called before the first frame update |
| | | void Start() |
| | |
| | | transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + imei0; |
| | | |
| | | |
| | | if (!GameConfig.isFirstStart)//后续直接加载 |
| | | { |
| | | waitTime = 2f; |
| | | |
| | | loginNext(); |
| | | } |
| | | else |
| | | if (GameConfig.isFirstStart) |
| | | { |
| | | waitTime = 0f; |
| | | //第一次启动,初始化并且埋点 |
| | |
| | | TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 |
| | | } |
| | | } |
| | | |
| | | SetStart(); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 设置开始状态 |
| | | /// </summary> |
| | | private void SetStart() |
| | | { |
| | | startBtn.gameObject.SetActive(true); |
| | | int resId = Mathf.FloorToInt(Mathf.Clamp01(GameConfig.GameCompletedCount)); |
| | | Image img = startBtn.transform.GetChild(0).GetComponent<Image>(); |
| | | img.sprite = Resources.Load<Sprite>($"UI/Loading/{resId}"); |
| | | img.SetNativeSize(); |
| | | } |
| | | |
| | | /// <summary> |