| | |
| | | |
| | | private Text versionTxt;//版本号 |
| | | private Text resVersion;//资源版本号 |
| | | float waitTime;//切换场景等待时间 |
| | | |
| | | [SerializeField] |
| | | private Sprite nextSprite; |
| | | |
| | | // Start is called before the first frame update |
| | | void Start() |
| | |
| | | |
| | | //transform.Find("Panel/Button (1)").GetComponent<Button>().onClick.AddListener(OnClickResetBtn); |
| | | |
| | | |
| | | if (Application.platform == RuntimePlatform.Android) |
| | | { |
| | | //GetetDeviceIMEI();//获取安卓手机IMEI |
| | |
| | | transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + imei0; |
| | | |
| | | |
| | | if (!GameConfig.isFirstStart)//后续直接加载 |
| | | { |
| | | waitTime = 2f; |
| | | |
| | | OnClickLoginBtn(); |
| | | } |
| | | else |
| | | if (GameConfig.isFirstStart) |
| | | { |
| | | waitTime = 0f; |
| | | //第一次启动,初始化并且埋点 |
| | | TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); |
| | | TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 |
| | | if (!GameConfig.useSDK) |
| | | { |
| | | TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); |
| | | TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 |
| | | } |
| | | } |
| | | |
| | | SetStart(); |
| | | } |
| | | |
| | | float waitTime; |
| | | /// <summary> |
| | | /// 设置开始状态 |
| | | /// </summary> |
| | | private void SetStart() |
| | | { |
| | | startBtn.gameObject.SetActive(true); |
| | | int resId = Mathf.FloorToInt(Mathf.Clamp01(GameConfig.GameCompletedCount)); |
| | | Image img = startBtn.transform.GetChild(0).GetComponent<Image>(); |
| | | img.sprite = Resources.Load<Sprite>($"UI/Loading/{resId}"); |
| | | img.SetNativeSize(); |
| | | } |
| | | |
| | | // private void OnEnable() |
| | | // { |
| | | // SocketEvent.Ins.Add<IMessage>((int)Opcode.LoginS2C, LoginS2C); |
| | | // } |
| | | /// <summary> |
| | | /// 开始游戏 |
| | | /// </summary> |
| | | void loginNext() |
| | | { |
| | | progressSlider.gameObject.SetActive(true); |
| | | startBtn.gameObject.SetActive(false); |
| | | |
| | | // private void OnDestroy() |
| | | // { |
| | | // SocketEvent.Ins.Remove<IMessage>((int)Opcode.LoginS2C, LoginS2C); |
| | | AudioSourceManager.Ins.Play(AudioEnum.UI); |
| | | TDAA_SDKManager.Ins.Statistics(2);//埋点 |
| | | |
| | | // } |
| | | GameConfig.isFirstStart = false; |
| | | StartCoroutine(loginMy()); |
| | | } |
| | | |
| | | |
| | | |
| | | #region 获得安卓手机上的IMEI号 |
| | | public string imei0 = ""; |
| | | public string imei1 = ""; |
| | | public string meid = ""; |
| | | |
| | | /// <summary> |
| | | /// 已弃用 |
| | | /// </summary> |
| | | void GetetDeviceIMEI() |
| | | { |
| | | var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); |
| | |
| | | { |
| | | if (!isLogining) |
| | | { |
| | | progressSlider.gameObject.SetActive(true); |
| | | startBtn.gameObject.SetActive(false); |
| | | |
| | | AudioSourceManager.Ins.Play(AudioEnum.UI); |
| | | TDAA_SDKManager.Ins.Statistics(2);//埋点 |
| | | |
| | | GameConfig.isFirstStart = false; |
| | | StartCoroutine(loginMy()); |
| | | // CoderM: 在这里要使用SDK来进行登录了 |
| | | if (GameConfig.useSDK) |
| | | { |
| | | //设置login的回调 |
| | | SDKCallBack.ins.setNextAction("login", loginNext); |
| | | SDKManager.ins.sdk.login(); |
| | | } |
| | | else |
| | | { |
| | | //没有使用SDK |
| | | loginNext(); |
| | | } |
| | | } |
| | | else |
| | | { |