chenxin
2020-11-26 f5a5416b754abdfb2b84a72ede5d237161a2a248
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -56,7 +56,9 @@
    private Image fireEnergyImg, bombEnergyImg;
    private Image fireEnergyBgImg, bombEnergyBgImg;
    public Sprite energyNormal, energyDisplay;//能量够买,能量不够
    //public Sprite energyNormal, energyDisplay;//能量够买,能量不够
    private ParticleSystem energyPS;//能量足够的特效
    /// <summary>
    /// Awake is called when the script instance is being loaded.
@@ -64,6 +66,7 @@
    protected override void Awake()
    {
        base.Awake();
        //这里为了方便直接使用Endless2D
        GameObject root = GameObject.Find("ManagerRoot");
        if (root == null)
@@ -76,14 +79,19 @@
            root.AddComponent<JsonDataReader>();
            root.AddComponent<JsonDataInit>();
        }
        firstStart = true;
        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.JsonDataReadDone, JsonDataReadDone);
    }
    Vector2 tmpOffect;//计算适配的偏移量
    bool firstStart = true;
    // Start is called before the first frame update
    void Start()
    {
        InitSDK();
        bGameStart = false;
        bFirstLoaded = false;
        GameConfig.CreateRandomTower = true;
        bVibrate = new bool[4];
        bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
@@ -102,9 +110,10 @@
        float tmpScale = ratio / ts.localScale.x - 1.0f;
        float offect = tmpScale * (ts.sizeDelta.y * 0.5f);
        //Debug.Log($"tmpScale:{tmpScale}  offect:{offect}");
        Vector2 tmpOffect = new Vector2(0, offect);
        tmpOffect = new Vector2(0, offect);
        transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/SwitchSpeed").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
        transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
        transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
@@ -117,25 +126,9 @@
        darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect * 0.5f;
        darkGroundImg.SetActive(false);
        //查询是否已经做过了新手引导
        int guide = PlayerPrefs.GetInt("GemBattleGuide");
        // GameConfig.IsNewbie = guide == 0;
        // cx test
        GameConfig.IsNewbie = false;
        if (GameConfig.IsNewbie)
        {
            Debug.Log("开始新手引导");
            GameConfig.CanDragTower = false;
            Pause();
            HideUIMask();
            countDownTextNew.text = "";
            countDownTextNew.gameObject.SetActive(false);
            GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel"));
            guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect;
            AddGuideEvent();
        }
        //CheckIsNewbie();
        GameConfig.EndlessOpenAttackTowerCount = 0;
        GameConfig.EndlessBuyTowerCount = 0;
@@ -144,16 +137,22 @@
        AudioSourceManager.Ins.Play(AudioEnum.BGM2);
        energyText = transform.Find("Panel/Energy/EnergyShow/EnergyText").GetComponent<TextMeshProUGUI>();
        fireEnergyImg = transform.Find("Panel/Energy/FireSkillBtn/Image").GetComponent<Image>();
        bombEnergyImg = transform.Find("Panel/Energy/BombSkillBtn/Image").GetComponent<Image>();
        fireEnergyBgImg = transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Image>();
        bombEnergyBgImg = transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Image>();
        fireEnergyImg.sprite = energyDisplay;
        bombEnergyImg.sprite = energyDisplay;
        energyPS = transform.Find("Panel/Energy/FireSkillBtn/Effect_UI_JiNengTuBiao/03 (7)").GetComponent<ParticleSystem>();
        fireEnergyBgImg.color = normalColor;
        transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn);
        transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickBombSkillBtn);
        transform.Find("Panel/Energy").gameObject.SetActive(false);
        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false);
        GameConfig.EnergyCount = 0;
        GameConfig.SkillLevel = 1;
@@ -170,12 +169,33 @@
    }
    private void CheckIsNewbie()
    {
        //GameConfig.IsNewbie = false;
        if (GameConfig.IsNewbie)
        {
            Debug.Log("开始新手引导");
            GameConfig.CanDragTower = false;
            Pause();
            HideUIMask();
            countDownTextNew.text = "";
            countDownTextNew.gameObject.SetActive(false);
            GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel"));
            guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect;
            AddGuideEvent();
            transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false);
        }
    }
    /// <summary>
    /// 所有数据读取完毕
    /// </summary>
    private void JsonDataReadDone()
    {
        transform.Find("Panel/Energy").gameObject.SetActive(true);
        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true);
        fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
        bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
@@ -236,7 +256,7 @@
        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd);
        EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect);
        //EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect);
        EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect);
    }
@@ -326,6 +346,8 @@
    /// </summary>
    private void CreateThirdWave()
    {
        CommonDebugHelper.Debug($"开始下一关");
        EndlessLevelManager.instance.NewbieUpdateLevel();
        beginDragStep = false;
        guideThirdWaveStep = true;
@@ -371,6 +393,8 @@
    {
        EndlessLevelManager.instance.RestartWave();
        GameConfig.IsNewbie = false;
        transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true);
    }
    /// <summary>
@@ -421,7 +445,7 @@
    private int bombSkillID = 99901;
    private int energyMax = 0;//能量最大值,目前写死
    private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);
    private Color disColor = new Color(0.78f, 0.78f, 0.78f, 0.5f);
    private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0);
    private Text fireSkillLevelText, bombSkillLevelText;
@@ -477,37 +501,41 @@
        energyText.text = GameConfig.EnergyCount.ToString();
        if (GameConfig.EnergyCount >= fireSkillCost)
        {
            if (fireEnergyBgImg.color != normalColor)
            //激活特效
            if (!energyPS.isPlaying)
            {
                fireEnergyImg.sprite = energyNormal;
                fireEnergyBgImg.color = normalColor;
                energyPS.Play();
                fireEnergyBgImg.color = disColor;
                fireEnergyImg.gameObject.SetActive(false);
            }
        }
        else
        {
            if (fireEnergyBgImg.color != disColor)
            //关闭特效
            if (energyPS.isPlaying)
            {
                fireEnergyImg.sprite = energyDisplay;
                fireEnergyBgImg.color = disColor;
                energyPS.Stop();
                fireEnergyBgImg.color = normalColor;
                fireEnergyImg.gameObject.SetActive(true);
            }
        }
        if (GameConfig.EnergyCount >= bombSkillCost)
        {
            if (bombEnergyBgImg.color != normalColor)
            {
                bombEnergyImg.sprite = energyNormal;
                bombEnergyBgImg.color = normalColor;
            }
        }
        else
        {
            if (bombEnergyBgImg.color != disColor)
            {
                bombEnergyImg.sprite = energyDisplay;
                bombEnergyBgImg.color = disColor;
            }
        }
        // if (GameConfig.EnergyCount >= bombSkillCost)
        // {
        //     if (bombEnergyBgImg.color != normalColor)
        //     {
        //         bombEnergyImg.sprite = energyNormal;
        //         bombEnergyBgImg.color = normalColor;
        //     }
        // }
        // else
        // {
        //     if (bombEnergyBgImg.color != disColor)
        //     {
        //         bombEnergyImg.sprite = energyDisplay;
        //         bombEnergyBgImg.color = disColor;
        //     }
        // }
    }
@@ -548,6 +576,16 @@
    // Update is called once per frame
    void Update()
    {
        if (firstStart)
        {
            if (!GameConfig.JsonReadDone)
                return;
            else
            {
                firstStart = false;
                CheckIsNewbie();
            }
        }
        if (isPause) return;
        if (bGameStart)