wangguan
2020-11-06 f6abd3f706541c72633daa84ba2b47ba1a003d02
Assets/Scripts/ActionGameFramework/Health/Damager.cs
@@ -115,9 +115,6 @@
            
            get {
                float fd = damage * damageMulti;
                if (damageMulti > 1.0f)
                    Debug.Log("hello,world:" + damageMulti.ToString() );
                damageMulti = 1.0f;
                return fd + inSceneUpGradeDamage; 
            }