wangguan
2020-11-06 f6abd3f706541c72633daa84ba2b47ba1a003d02
Assets/Scripts/TowerDefense/Towers/TowerLevel.cs
@@ -164,6 +164,23 @@
            mat.localPosition = Vector3.zero;
        }
        /// <summary>
        /// 设置火宝石攻速
        /// </summary>
        /// <param name="isAttack"></param>
        public void SetFireMatSpeed(bool isFast)
        {
            if (isFast)
            {
                mat.GetComponent<MeshRenderer>().material.SetFloat("_Speed", 40);
            }
            else
            {
                //还原10
                mat.GetComponent<MeshRenderer>().material.SetFloat("_Speed", 8);
            }
        }
        /// <summary>
        /// 上阵塔缩放
        /// </summary>
@@ -201,6 +218,7 @@
            }
        }
        /// <summary>
        /// 当前的TowerLevel设置为对应怪物的材质显示
        /// </summary>
@@ -211,7 +229,6 @@
            mat.GetComponent<MeshRenderer>().material = material;
            ResetScale();
            // if (transform.name.StartsWith("GrowUpTower") && mat.localPosition != fireOffectp)
            // {
            //     mat.localPosition = fireOffectp;