Assets/Scripts/TowerDefense/Towers/Tower.cs
@@ -376,7 +376,8 @@ return; } // 设置攻击数据的加强,暂时是测试数据,后面需要读取表格数据处理: float damageAdd = (inSceneTowerLevel - 1) * this.INSCENE_TU_DAMAGE; float damageAdd = 0; // float damageAdd = (inSceneTowerLevel - 1) * this.INSCENE_TU_DAMAGE; for (int ti = 0; ti < this.levels.Length; ti++) { if (levels[ti].levelDamager)