wangguan
2020-11-06 fc40dea934140005aeb62ac1e4ec1e613cc44a0c
Assets/Scripts/TowerDefense/Towers/Tower.cs
@@ -376,7 +376,8 @@
                return;
            }
            // 设置攻击数据的加强,暂时是测试数据,后面需要读取表格数据处理:
            float damageAdd = (inSceneTowerLevel - 1) * this.INSCENE_TU_DAMAGE;
            float damageAdd = 0;
            // float damageAdd = (inSceneTowerLevel - 1) * this.INSCENE_TU_DAMAGE;
            for (int ti = 0; ti < this.levels.Length; ti++)
            {
                if (levels[ti].levelDamager)