Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -328,9 +328,17 @@ gameUI.CancelGhostPlacement(); if (EndlessUIStart.instance.GameStartTime >= LEVELUP_TOWER_TIME) return gameUI.RandomPlaceTower(tower, posx, posy, level == -1 ? 1 : level, cost); { if (level == -1) level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); } else return gameUI.RandomPlaceTower(tower, posx, posy, level == -1 ? 0 : level, cost); { if (level == -1) level = 0; } return gameUI.RandomPlaceTower(tower, posx, posy, level, cost); } /// <summary>