Assets/Scripts/TowerDefense/Level/EndlessDropManager.cs
@@ -156,6 +156,10 @@ obj.GetComponent<Transform>().SetParent(mainUITransform, true); obj.transform.position = worldPos; Vector3 offect = obj.GetComponent<RectTransform>().anchoredPosition3D; offect.z = 0; obj.GetComponent<RectTransform>().anchoredPosition3D = offect; // obj.transform.localRotation = Quaternion.identity; // obj.transform.localScale = Vector3.one;