Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs
@@ -851,7 +851,8 @@ { PlacementTile tileToUse; #if UNITY_STANDALONE tileToUse = placementTilePrefab; //tileToUse = placementTilePrefab; tileToUse = placementTilePrefabMobile; #else tileToUse = placementTilePrefabMobile; #endif