Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
@@ -398,7 +398,8 @@ if (Targetter.bSearchTarget) { m_Launcher.Launch(m_TrackingEnemy, damagerProjectile.gameObject, projectilePoints); AudioSourceManager.Ins.Play(audioEnum); if (AudioSourceManager.Ins) AudioSourceManager.Ins.Play(audioEnum); } } if (randomAudioSource != null)