Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs
@@ -361,6 +361,8 @@ /// </summary> protected virtual void Update() { if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; if (alwaysGainCurrency || !alwaysGainCurrency && EndlessLeveltate != LevelState.Building && EndlessLeveltate != LevelState.Intro) { CurrencyGainer.Tick(Time.deltaTime); @@ -456,7 +458,7 @@ /// <returns></returns> private IEnumerator DelayToNextLevel() { yield return new WaitForSeconds(5f); yield return new WaitForSeconds(2f); BeginLevel(); }