wangguan
2020-12-29 452c75675679c44cc39b04bdb7d330d7c5c14d5c
Assets/Scripts/Common/GameConfig.cs
@@ -1,8 +1,10 @@
/**
 * 全局配置
 * @Author: chenxin
 * @Date: 2020-10-14 10:40:24
 */

using UnityEngine;
/**
* 全局配置
* @Author: chenxin
* @Date: 2020-10-14 10:40:24
*/
namespace KTGMGemClient
{
    public class GameConfig
@@ -10,12 +12,26 @@
        /// <summary>
        /// LoadingScene 载入下一个场景的场景名
        /// </summary>
        public static string NextSceneName = "Endless";
        public static string NextSceneName = "Endless2D";
        // public static string NextSceneName = "Endless";
        public static bool useSDK = true;
        public static string Imei;
        public static bool isFirstStart = true;
        public static bool IsDebug = false;
        public static string TestLoginUrl = "http://10.5.3.227:9000/user/login";
        public static string LoginUrl = "http://172.16.1.52:9000/user/login";
        public static bool OpenDebug = true;
        public static bool OpenDebug = false;
        public static string PlayerName = "";
        //是否震屏
        public static bool IsShaking = false;
        /// <summary>
        /// PVE无尽模式,是否可以点击购买新的宝石
@@ -28,8 +44,85 @@
        public static bool CanOpenNewTower = true;
        /// <summary>
        /// 攻击塔是否可以收到伤害
        /// </summary>
        public static bool TowerCanTakeDamage = false;
        /// <summary>
        /// 攻击塔是否第一次收到伤害
        /// </summary>
        public static bool TowerFirstTakeDamage = true;
        /// <summary>
        /// 是否是新手
        /// </summary>
        public static bool IsNewbie = true;
        public static bool IsNewbie = false;
        /// <summary>
        /// 是否JSON读取完毕
        /// </summary>
        public static bool JsonReadDone = false;
        /// <summary>
        /// 新手模式是否可以推拽塔
        /// </summary>
        public static bool CanDragTower = false;
        /// <summary>
        /// 无尽模式每一轮游戏中成功使用技能宝石的次数
        /// </summary>
        public static int EndlessPortUseSkillTowerCount;
        /// <summary>
        /// 每一轮游戏中成功开启的塔位置数量,这个是上阵的塔,可以攻击的塔位
        /// </summary>
        public static int EndlessOpenAttackTowerCount;
        /// <summary>
        /// 每一轮游戏中成功购买塔的数量
        /// </summary>
        public static int EndlessBuyTowerCount;
        /// <summary>
        /// 每一轮游戏中技能值
        /// </summary>
        public static int EnergyCount;
        /// <summary>
        /// 每一轮游戏中技能等级
        /// </summary>
        public static int SkillLevel;
        /// <summary>
        /// 是否随机合成塔
        /// </summary>
        public static bool CreateRandomTower = true;
        /// <summary>
        /// 是否是从新手开始闯关的
        /// </summary>
        public static bool IsNewbieStart;
        /// <summary>
        /// 无限释放技能
        /// </summary>
        public static bool InfiniteSkill;
        /// <summary>
        /// 关卡完成次数,通关或者是没过关爱心数量为0
        /// </summary>
        public static int GameCompletedCount;
        /// <summary>
        /// 是否提升过所有塔的等级
        /// </summary>
        public static bool IsUpgradeTowerLevel;
        #region 各个塔的偏移量
        public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f);
        public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f);
        public static Vector3 waterScale = new Vector3(1.0f, 1.0f, 1.88f);
        public static Vector3 fireOffectp = new Vector3(0f, 0f, -0.15f);
        public static Vector3 woodOffectp = new Vector3(0.08f, 0f, 0.2f);
        #endregion
    }
}