wangguan
2020-12-29 452c75675679c44cc39b04bdb7d330d7c5c14d5c
Assets/Scripts/Common/GameConfig.cs
@@ -12,10 +12,11 @@
        /// <summary>
        /// LoadingScene 载入下一个场景的场景名
        /// </summary>
        // cx test
        public static string NextSceneName = "Endless2D";
        // public static string NextSceneName = "Endless";
        public static bool useSDK = true;
        public static string Imei;
        public static bool isFirstStart = true;
        public static bool IsDebug = false;
@@ -25,6 +26,12 @@
        public static string LoginUrl = "http://172.16.1.52:9000/user/login";
        public static bool OpenDebug = false;
        public static string PlayerName = "";
        //是否震屏
        public static bool IsShaking = false;
        /// <summary>
        /// PVE无尽模式,是否可以点击购买新的宝石
@@ -89,6 +96,26 @@
        /// </summary>
        public static bool CreateRandomTower = true;
        /// <summary>
        /// 是否是从新手开始闯关的
        /// </summary>
        public static bool IsNewbieStart;
        /// <summary>
        /// 无限释放技能
        /// </summary>
        public static bool InfiniteSkill;
        /// <summary>
        /// 关卡完成次数,通关或者是没过关爱心数量为0
        /// </summary>
        public static int GameCompletedCount;
        /// <summary>
        /// 是否提升过所有塔的等级
        /// </summary>
        public static bool IsUpgradeTowerLevel;
        #region 各个塔的偏移量
        public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f);
        public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f);