| | |
| | | /// <summary> |
| | | /// LoadingScene 载入下一个场景的场景名 |
| | | /// </summary> |
| | | // cx test |
| | | public static string NextSceneName = "Endless2D"; |
| | | // public static string NextSceneName = "Endless"; |
| | | |
| | | public static bool useSDK = true; |
| | | public static string Imei; |
| | | public static bool isFirstStart = true; |
| | | |
| | | public static bool IsDebug = false; |
| | |
| | | /// </summary> |
| | | public static bool InfiniteSkill; |
| | | |
| | | /// <summary> |
| | | /// 关卡完成次数,通关或者是没过关爱心数量为0 |
| | | /// </summary> |
| | | public static int GameCompletedCount; |
| | | |
| | | /// <summary> |
| | | /// 是否提升过所有塔的等级 |
| | | /// </summary> |
| | | public static bool IsUpgradeTowerLevel; |
| | | |
| | | #region 各个塔的偏移量 |
| | | public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f); |
| | | public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f); |