wangguan
2020-12-29 452c75675679c44cc39b04bdb7d330d7c5c14d5c
Assets/Scripts/Common/GameUtils.cs
@@ -1,13 +1,11 @@
using LitJson;
using System.Collections.Generic;
using System;
using UnityEngine;
namespace KTGMGemClient
{
    public class GameUtils
    {
        private static int id { get; set; } = 0;
        private static int id { get; set; } = 1;
        /// <summary>
        /// 获取一个唯一id
@@ -41,7 +39,7 @@
        public static List<float> GetFloatList(JsonData jsData)
        {
            List<float> tmp = new List<float>();
            for (int i = 0; i <jsData.Count; i++)
            for (int i = 0; i < jsData.Count; i++)
            {
                tmp.Add(float.Parse(jsData[i].ToString()));
            }
@@ -100,6 +98,10 @@
                    rd.id = int.Parse(strlist[1]);
                    rd.count = int.Parse(strlist[2]);
                    break;
                case "coin":
                    //rd.type = Protobuf.CURRENCY.Coin;
                    rd.count = int.Parse(strlist[1]);
                    break;
            }
            return rd;