Assets/Scripts/Common/HttpHelper.cs
@@ -47,12 +47,14 @@ { request = UnityWebRequest.Post(url, form); } request.timeout = 5;//超时判断 yield return request.SendWebRequest(); if (request.isHttpError || request.isNetworkError) { Debug.LogErrorFormat("Request Error: {0}", request.error); callback?.Invoke(null); yield break; } if (request.isDone) {