wangguan
2020-12-29 452c75675679c44cc39b04bdb7d330d7c5c14d5c
Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
@@ -5,6 +5,7 @@
using UnityEngine;
using UnityInput = UnityEngine.Input;
using State = TowerDefense.UI.HUD.EndlessGameUI.State;
using KTGMGemClient;
namespace TowerDefense.Input
{
@@ -40,6 +41,7 @@
                // River Add for Mouse Start Drag & Draged.
                controller.startedDrag += OnStartDrag;
                controller.dragged += this.OnDrag;
                controller.pressed += OnPressed;
                controller.released += this.OnEndDrag;
            }
        }
@@ -61,6 +63,7 @@
            controller.startedDrag -= this.OnStartDrag;
            controller.dragged -= this.OnDrag;
            controller.pressed -= OnPressed;
            controller.released -= this.OnEndDrag;
        }
@@ -109,15 +112,12 @@
                    if (UnityInput.GetKeyDown(key))
                    {
                        Tower controller = EndlessLevelManager.instance.TowerLibrary[key - KeyCode.Alpha1];
                        if (EndlessLevelManager.instance.Currency.CanAfford(controller.purchaseCost))
                        if (m_GameUI.isBuilding)
                        {
                            if (m_GameUI.isBuilding)
                            {
                                m_GameUI.CancelGhostPlacement();
                            }
                            EndlessGameUI.instance.SetToBuildMode(controller);
                            EndlessGameUI.instance.TryMoveGhost(InputController.instance.basicMouseInfo);
                            m_GameUI.CancelGhostPlacement();
                        }
                        EndlessGameUI.instance.SetToBuildMode(controller);
                        EndlessGameUI.instance.TryMoveGhost(InputController.instance.basicMouseInfo);
                        break;
                    }
                }
@@ -138,38 +138,68 @@
        void OnMouseMoved(PointerInfo pointer)
        {
            // We only respond to mouse info
            var mouseInfo = pointer as MouseCursorInfo;
            // var mouseInfo = pointer as MouseCursorInfo;
            if ((mouseInfo != null) && (m_GameUI.isBuilding))
            {
                m_GameUI.TryMoveGhost(pointer, false);
            }
            // if ((mouseInfo != null) && (m_GameUI.isBuilding))
            // {
            //     m_GameUI.TryMoveGhost(pointer, false);
            // }
        }
        float currentTimeScale = 1.0f;
        float dragTime = 0;
        bool isDraging = false;
        protected virtual void OnStartDrag(PointerActionInfo pointer)
        {
            // select towers
            m_GameUI.TrySelectTower(pointer);
            // River: 为了开始拖动后可以直接显示GhostTower
            m_GameUI.TryMoveGhost(pointer, false);
            if (!isDraging)
            {
                Debug.Log("开始拖拽");
                isDraging = true;
            this.isInDragState = true;
            AudioSourceManager.Ins.Play(AudioEnum.DragTower);
            m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
                if (GameConfig.IsNewbie)
                {
                    if (!GameConfig.CanDragTower)
                    {
                        Debug.Log("新手不可以拖拽");
                        return;
                    }
                }
                // select towers
                m_GameUI.TrySelectTower(pointer);
                // River: 为了开始拖动后可以直接显示GhostTower
                m_GameUI.TryMoveGhost(pointer, false);
            currentTimeScale = Time.timeScale;
            Time.timeScale = 0.5f;
                if (m_GameUI.HasTower)
                {
                    EndlessUIStart.instance.SetDarkGround(true);
                    this.isInDragState = true;
                    AudioSourceManager.Ins.Play(AudioEnum.DragTower);
                    //m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
                    if (!GameConfig.IsNewbie)
                    {
                        //新手引导这里会把引导的速度变慢
                        currentTimeScale = Time.timeScale;
                        Time.timeScale = 0.5f;
                    }
                    else
                    {
                        GuideCtrl.Ins.BeginDrag5_1();
                    }
                }
            }
        }
        protected override void OnDrag(PointerActionInfo pointer)
        {
            if ((pointer != null) && (m_GameUI.isBuilding))
            if (isDraging && (pointer != null) && (m_GameUI.isBuilding))
            {
                m_GameUI.TryMoveGhost(pointer, false);
                //m_GameUI.CheckTowerPlace(pointer);
                m_GameUI.CheckTowerPlaceNew(pointer);
                m_GameUI.CheckTowerPlace(pointer);
            }
        }
@@ -180,19 +210,46 @@
        protected void OnEndDrag(PointerActionInfo pointer)
        {
            // EndDrag 只能放置相关的GhostTower.
            if (this.isInDragState)
            if (isDraging)
            {
                AudioSourceManager.Ins.Play(AudioEnum.PutTower);
                m_GameUI.CloseCanPlaceRenderer();//关闭所有宝石示意
                m_GameUI.onEndTowerDrag(pointer);
                if (this.isInDragState)
                {
                    EndlessUIStart.instance.SetDarkGround(false);
                    m_GameUI.CloseCanPlace();//关闭所有绿色底板
                this.isInDragState = false;
                    AudioSourceManager.Ins.Play(AudioEnum.PutTower);
                    m_GameUI.CloseCanPlaceRenderer();//关闭所有宝石示意
                    m_GameUI.onEndTowerDrag(pointer);
                Time.timeScale = currentTimeScale;
                Debug.Log("结束拖拽" + Time.timeScale);
                    this.isInDragState = false;
                    if (!GameConfig.IsNewbie)
                        Time.timeScale = currentTimeScale;
                }
                Invoke("ResetDraging", 0.2f);
            }
        }
        private void ResetDraging()
        {
            isDraging = false;
            Debug.Log("isDraging = false");
            if (m_GameUI.HasTower)
            {
                Debug.LogError("推拽已经结束了,为什么m_GameUI.HasTower是true????,强行恢复塔位");
                m_GameUI.EndDragCancelPlaceTower();
            }
            if (m_GameUI.isBuilding)
            {
                Debug.LogError("推拽已经结束了,为什么 m_GameUI.isBuilding是true????");
            }
        }
        private void OnPressed(PointerActionInfo pointer)
        {
            m_GameUI.OnPressed(pointer);
        }
        /// <summary>
        /// Select towers or position ghosts
        /// </summary>