Assets/Scripts/TowerDefense/UI/EndlessBossCtrl.cs
@@ -54,14 +54,24 @@ } else if (stateInfo.IsName("Boss_Death") && stateInfo.normalizedTime >= 1f) { BossAnimator = null; deadPS = null; deadMoney = null; Destroy(Body); ClearBoss(); EndlessLevelManager.instance.WaveManager.HideTunel(); } } public void ClearBoss() { BossAnimator = null; deadPS = null; deadMoney = null; if (Body != null) { Destroy(Body); Body = null; } } private void Glint(int skillType) { Title.sprite = Resources.Load<Sprite>($"{titlePath}{skillType}");