| | |
| | | public NormalBossSkillAI(boss_skill param) : base(param) { } |
| | | |
| | | /// <summary> |
| | | /// 每一波开始后30s可以释放技能 |
| | | /// 每一波开始后15s可以释放技能 |
| | | /// </summary> |
| | | public float SetupTime { get; set; } = 15f; |
| | | |
| | |
| | | { |
| | | IsActived = true; |
| | | timer = null; |
| | | Debug.Log("--------------------- 技能准备完成 ---------------------"); |
| | | |
| | | switch ((EndlessBossSkillType)SkillData.skill_class) |
| | | { |
| | | case EndlessBossSkillType.BubbleBomb: |
| | | Debug.Log("--------------------- 泡泡炸弹 技能准备完成 ---------------------"); |
| | | break; |
| | | case EndlessBossSkillType.WoodPile: |
| | | Debug.Log("--------------------- 木桩墙壁 技能准备完成 ---------------------"); |
| | | break; |
| | | } |
| | | } |
| | | } |
| | | |