| | |
| | | using TowerDefense.Level; |
| | | using System; |
| | | using Protobuf; |
| | | using DG.Tweening; |
| | | |
| | | |
| | | /** |
| | | * 无尽模式道具掉落管理器 |
| | |
| | | |
| | | public event Action<EndlessDrop> ClickDropEvent; |
| | | |
| | | private bool isBox;//是否是宝箱 |
| | | private GameObject propBtn; |
| | | |
| | | // Start is called before the first frame update |
| | | private void Start() |
| | | { |
| | | ClickDropEvent += EndlessDropManager.instance.OnClickDrop; |
| | | propBtn = GameObject.Find("BottomUI/PropsObtained/PropButton"); |
| | | } |
| | | |
| | | public GameObject drapIcon; |
| | | public void OnClick() |
| | | { |
| | | if (ClickDropEvent != null) |
| | | ClickDropEvent(DropData); |
| | | // if (isBox) |
| | | // { |
| | | // EndlessDropManager.instance.FlyIcon(transform.parent, Icon.sprite, transform.position, (propBtn.transform as RectTransform).position, true); |
| | | // } |
| | | // else |
| | | // { |
| | | // FlyImage fly = EndlessDropManager.instance.CreateIcon(transform.parent); |
| | | // fly.SetDestination(Icon.sprite, transform.position, (propBtn.transform as RectTransform).position, false); |
| | | // } |
| | | // if (ClickDropEvent != null) |
| | | // ClickDropEvent(DropData); |
| | | |
| | | } |
| | | |
| | | public void SetIcon() |
| | | { |
| | | string resId = ""; |
| | | Vector3 scale = Icon.rectTransform.localScale; |
| | | |
| | | if (DropData.Reward.id == 0) |
| | | { |
| | | resId = $"{path}{(int)DropData.Reward.type}"; |
| | | isBox = true; |
| | | } |
| | | else |
| | | { |
| | | resId = $"{path}{(int)DropData.Reward.type}_{DropData.Reward.id}"; |
| | | scale *= 1.5f; |
| | | isBox = false; |
| | | |
| | | } |
| | | Icon.sprite = Resources.Load<Sprite>(resId); |
| | | Icon.SetNativeSize(); |
| | | |
| | | //Debug.Log("开始缩放"); |
| | | Icon.rectTransform.localScale = scale * 0.5f; |
| | | Icon.rectTransform.DOScale(scale, 0.5f); |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | { |
| | | LightParticle.Play(); |
| | | } |
| | | |
| | | |
| | | } |
| | | } |