wangguan
2020-12-29 452c75675679c44cc39b04bdb7d330d7c5c14d5c
Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs
@@ -30,7 +30,7 @@
        public Text DoubleHitText;
        public Image OneTimeKillObj;
        public DoubleHitImg OneTimeKillObj;
        public Text OneTimeKillText;
@@ -67,40 +67,29 @@
        private void Start()
        {
            Init();
            EventCenter.Ins.Add<Agent>((int)KTGMGemClient.EventType.EndlessAgentDead, AgentDead);
            EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EndlessAgentDead, AgentDead);
            EventCenter.Ins.Add((int)KTGMGemClient.EventType.EndlessOneHit, OnHit);
            EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EndlessOneTimeKillCount, OnTimeKill);
            canvasGroup = DoubleHit.GetComponent<CanvasGroup>();
        }
        /// <summary>
        /// 一次性击杀
        /// /// 一次性击杀
        /// </summary>
        /// <param name="count"></param>
        private void OnTimeKill(int count)
        {
            Debug.Log($"--------------------- 一次性击杀个数:{count} ---------------------");
            if (count >= 10)
            {
                AddScore(500);
                ShowOneTimeKill(10, 500);
            }
            else if (count >= 8)
            {
                AddScore(200);
                ShowOneTimeKill(8, 200);
            }
            else if (count >= 5)
            {
                AddScore(100);
                ShowOneTimeKill(5, 100);
                AddScore(0);
                ShowOneTimeKill();
            }
        }
        private void AgentDead(Agent agent)
        private void AgentDead(int point)
        {
            if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return;
            AddScore(agent.EnemyData.point);
            AddScore(point);
        }
        // Update is called once per frame
@@ -117,6 +106,7 @@
                else
                    remainTime -= Time.deltaTime;
            }
        }
        /// <summary>
@@ -134,17 +124,17 @@
            // 策划说先写死吧
            if (DoubleHitCount == 50)
            {
                AddScore(200);
                AddScore(0);
                FloatDoubleHitReward(200);
            }
            else if (DoubleHitCount == 100)
            {
                AddScore(500);
                AddScore(0);
                FloatDoubleHitReward(500);
            }
            else if (DoubleHitCount == 200)
            {
                AddScore(1500);
                AddScore(0);
                FloatDoubleHitReward(1500);
            }
        }
@@ -174,32 +164,16 @@
            DOTween.To(() => canvasGroup.alpha, (float v) => canvasGroup.alpha = v, 0, 0.3f);
        }
        /// <summary>
        /// 显示一次性击杀飘字
        /// </summary>
        /// <param name="count"></param>
        /// <param name="score"></param>
        private void ShowOneTimeKill(int count, int score)
        private void ShowOneTimeKill()
        {
            // OneTimeKillText.text = $"{count}连杀 +{score}";
            // OneTimeKillObj.transform.localScale = Vector3.zero;
            // OneTimeKillObj.SetActive(true);
            // CanvasGroup cg = OneTimeKillObj.GetComponent<CanvasGroup>();
            // DOTween.To(() => OneTimeKillObj.transform.localScale, (Vector3 v) => OneTimeKillObj.transform.localScale = v, Vector3.one, 0.2f);
            // Tween t1 = DOTween.To(() => cg.alpha, (float v) => cg.alpha = v, 0f, 0.2f).SetDelay(2f);
            // t1.OnComplete(OnShowOneTimeKillComplete);
            Image obj = Instantiate(OneTimeKillObj);
            obj.transform.SetParent(GameObject.Find("Panel").transform, false);
            obj.sprite = Resources.Load<Sprite>($"UI/DoubleHit/hit_{count}");
            Animator animator = obj.GetComponent<Animator>();
            AnimatorClipInfo[] animatorClipInfos = animator.GetCurrentAnimatorClipInfo(0);
            Destroy(obj.gameObject, animatorClipInfos[0].clip.length);
            OneTimeKillObj.SetkillCount();
        }
        private void OnShowOneTimeKillComplete()
        {
            // OneTimeKillObj.SetActive(false);
        }
        /// <summary>
        /// 飘连击奖励分数