Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
@@ -260,7 +260,7 @@ float process = energyCalTime % 11.0f; int proint = (int)Math.Floor(process); proint += towerPtr.uiProOffset; towerPtr.energyCtl.SetEnergyProgress(proint); towerPtr.energyCtl.SetEnergyProcessFloat( process ); if (proint == 10) { fInEnergy = 5.0f; @@ -287,6 +287,7 @@ m_FireTimer = fBackupTimer; towerPtr.PlayEnergyEffect(false); } }