River Jiang
2020-10-28 00451158ba904571b1c6c755f34292dc76e25d80
Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
@@ -259,7 +259,8 @@
               this.energyCalTime += Time.deltaTime;
               float process = energyCalTime % 11.0f;
               int proint = (int)Math.Floor(process);
               towerPtr.energyCtl.SetEnergyProgress(proint);
               proint += towerPtr.uiProOffset;
               towerPtr.energyCtl.SetEnergyProcessFloat( process );
               if (proint == 10)
               {
                  fInEnergy = 5.0f;
@@ -267,6 +268,9 @@
                  // 设置多倍攻击速度
                  fBackupTimer = m_FireTimer;
                  m_FireTimer = m_FireTimer / 3.0f;
                  towerPtr.uiProOffset = 0;
                  towerPtr.PlayEnergyEffect(true);
               }
                }
                else
@@ -281,6 +285,9 @@
                  // 恢复正常攻击速度 
                  m_FireTimer = fBackupTimer;
                  towerPtr.PlayEnergyEffect(false);
               }
            }