Assets/Scripts/ActionGameFramework/Health/Damager.cs
@@ -115,9 +115,6 @@ get { float fd = damage * damageMulti; if (damageMulti > 1.0f) Debug.Log("hello,world:" + damageMulti.ToString() ); damageMulti = 1.0f; return fd + inSceneUpGradeDamage; }