Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs
@@ -371,6 +371,7 @@ /// </summary> private void BeginLevel() { if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; ShowSelectBuffUI(); } @@ -463,6 +464,7 @@ /// </summary> protected virtual void SafelyCallLevelCompleted() { EndlessDropManager.instance.PickUpAllDrop(); if (LevelCompleted != null) LevelCompleted(); }