Assets/Scripts/TowerDefense/UI/EndlessTowerGridOpen.cs
@@ -32,6 +32,8 @@ // 对应放置TowerGrid的类. protected TowerPlacementGridEndless towerGrid; private bool isOpenTower = false; // Start is called before the first frame update void Start() { @@ -52,6 +54,18 @@ { if (bWaitOpen) return; if (GameConfig.IsNewbie) { if (!GameConfig.CanOpenNewTower) return; if (!isOpenTower) { isOpenTower = true; EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GetOneTowerPos); } } if (towerGrid != null) { float cashToOpen = TowerPlacementGridEndless.GRID_OPENCASH;