Assets/Scripts/TowerDefense/Economy/LootDrop.cs
@@ -5,87 +5,94 @@
namespace TowerDefense.Economy
{
   /// <summary>
   /// A class that adds money to the currency when the attached DamagableBehaviour dies
   /// 每一个Agent都会有一个LootDrop类,对应的DamageableBehaviour分别派生自:
   /// Agent--Targetable--DamageableBehaviour
   /// </summary>
   [RequireComponent(typeof(DamageableBehaviour))]
   public class LootDrop : MonoBehaviour
   {
      /// <summary>
      /// The amount of loot/currency dropped when object "dies"
      /// </summary>
      public int lootDropped = 1;
    /// <summary>
    /// A class that adds money to the currency when the attached DamagableBehaviour dies
    /// 每一个Agent都会有一个LootDrop类,对应的DamageableBehaviour分别派生自:
    /// Agent--Targetable--DamageableBehaviour
    /// </summary>
    [RequireComponent(typeof(DamageableBehaviour))]
    public class LootDrop : MonoBehaviour
    {
        /// <summary>
        /// The amount of loot/currency dropped when object "dies"
        /// </summary>
        public int lootDropped = 1;
      /// <summary>
      /// The attached DamagableBehaviour
      /// </summary>
      protected DamageableBehaviour m_DamageableBehaviour;
        /// <summary>
        /// The attached DamagableBehaviour
        /// </summary>
        protected DamageableBehaviour m_DamageableBehaviour;
      /// <summary>
      /// Caches attached DamageableBehaviour
      /// </summary>
      protected virtual void OnEnable()
      {
         if (m_DamageableBehaviour == null)
         {
            m_DamageableBehaviour = GetComponent<DamageableBehaviour>();
         }
         m_DamageableBehaviour.configuration.died += OnDeath;
      }
      /// <summary>
      /// Unsubscribed from the <see cref="m_DamageableBehaviour"/> died event
      /// </summary>
      protected virtual void OnDisable()
      {
         m_DamageableBehaviour.configuration.died -= OnDeath;
      }
      /// <summary>
      /// The callback for when the attached object "dies".
      /// Add <see cref="lootDropped"/> to current currency
      /// </summary>
      protected virtual void OnDeath(HealthChangeInfo info)
      {
         m_DamageableBehaviour.configuration.died -= OnDeath;
         //
         // 当前LootDrop所在的Agent死亡后,给全局的CurrencyManager增加金币.
         // 当前Agent死亡之后,需要在对手盘加入新的Agent
         LevelManager levelManager = LevelManager.instance;
         OpponentMgr opmgr = OpponentMgr.instance;
         if (levelManager == null)
            return;
         Agent agent = gameObject.GetComponent<Agent>();
         if( (agent!=null) && agent.opponentAgent)
            {
            if (opmgr == null)
            {
               return;
            }
            opmgr.currency.AddCurrency(lootDropped);
            /* 修改为不再死亡后发布怪物到对方视野.
            if( agent.bRespawn)
                {
               AgentSetData sd = agent.mAgentData;
               int attid = OpponentMgr.instance.GetTowerAttID(agent.waveLineID);
               levelManager.waveManager.SpawnAgent(agent.waveLineID,sd.hp,sd.speed, attid );
            }*/
            }
            else
        /// <summary>
        /// Caches attached DamageableBehaviour
        /// </summary>
        protected virtual void OnEnable()
        {
            if (m_DamageableBehaviour == null)
            {
            levelManager.currency.AddCurrency(lootDropped);
            /*
            if (agent.bRespawn)
                {
               AgentSetData sd = agent.mAgentData;
               int attid = levelManager.GetTowerAttID(agent.waveLineID);
               opmgr.m_WaveManager.SpawnAgent(agent.waveLineID, sd.hp,sd.speed, attid );
            }*/
         }
                m_DamageableBehaviour = GetComponent<DamageableBehaviour>();
            }
            m_DamageableBehaviour.configuration.died += OnDeath;
        }
      }
   }
        /// <summary>
        /// Unsubscribed from the <see cref="m_DamageableBehaviour"/> died event
        /// </summary>
        protected virtual void OnDisable()
        {
            m_DamageableBehaviour.configuration.died -= OnDeath;
        }
        /// <summary>
        /// The callback for when the attached object "dies".
        /// Add <see cref="lootDropped"/> to current currency
        /// </summary>
        protected virtual void OnDeath(HealthChangeInfo info)
        {
            m_DamageableBehaviour.configuration.died -= OnDeath;
            if (LevelManager.instanceExists)
            {
                // 当前LootDrop所在的Agent死亡后,给全局的CurrencyManager增加金币.
                // 当前Agent死亡之后,需要在对手盘加入新的Agent
                LevelManager levelManager = LevelManager.instance;
                OpponentMgr opmgr = OpponentMgr.instance;
                if (levelManager == null)
                    return;
                Agent agent = gameObject.GetComponent<Agent>();
                if ((agent != null) && agent.opponentAgent)
                {
                    if (opmgr == null)
                    {
                        return;
                    }
                    opmgr.currency.AddCurrency(lootDropped);
                    /* 修改为不再死亡后发布怪物到对方视野.
                    if( agent.bRespawn)
                    {
                        AgentSetData sd = agent.mAgentData;
                        int attid = OpponentMgr.instance.GetTowerAttID(agent.waveLineID);
                        levelManager.waveManager.SpawnAgent(agent.waveLineID,sd.hp,sd.speed, attid );
                    }*/
                }
                else
                {
                    levelManager.currency.AddCurrency(lootDropped);
                    /*
                    if (agent.bRespawn)
                    {
                        AgentSetData sd = agent.mAgentData;
                        int attid = levelManager.GetTowerAttID(agent.waveLineID);
                        opmgr.m_WaveManager.SpawnAgent(agent.waveLineID, sd.hp,sd.speed, attid );
                    }*/
                }
            }
            else if (EndlessLevelManager.instanceExists)
            {
                Agent agent = gameObject.GetComponent<Agent>();
                if (agent != null)
                    EndlessLevelManager.instance.Currency.AddCurrency(lootDropped);
            }
        }
    }
}