River Jiang
2020-10-27 24f59b89e9eabcfe948fc0ba304a8dbec2deda14
Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
@@ -8,6 +8,7 @@
using TowerDefense.Towers;
using TowerDefense.Towers.Projectiles;
using UnityEngine;
using KTGMGemClient;
namespace TowerDefense.Affectors
{
@@ -112,7 +113,6 @@
        protected float energyCalTime = 0;
      protected float fInEnergy = 0;
      protected float fBackupTimer = 0.0f;
      /// <summary>
      /// Gets the search rate from the targetter
      /// </summary>
@@ -274,6 +274,7 @@
               fInEnergy -= Time.deltaTime;
               if( fInEnergy <= 0)
                    {
                        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.FireTowerChargeEnd);
                  fInEnergy = 0.0f;
                  this.energyCalTime = 0.0f;   
                  towerPtr.energyCtl.SetEnergyProgress(0);