Assets/Scripts/TowerDefense/Agents/Agent.cs
@@ -193,6 +193,12 @@ protected bool bInDeathAct = false; /// <summary> /// 原地罚站 /// </summary> /// <param name="can"></param> public bool CanMove { get; set; } = true; /// <summary> /// Gets the attached nav mesh agent velocity /// </summary> public override Vector3 velocity @@ -848,7 +854,7 @@ this.UpdateAction(); // 处理死亡状态了,不必再移动: if (bInDeathAct) return; if (bInDeathAct || !CanMove) return; m_Destination = initNode.GetNextNode(); updateAgentPos(Time.deltaTime);