chenxin
2020-10-27 38136a34de9aa36bf15ec7471abd56e2cba6c26f
Assets/Scripts/Data/EndlessPortData.cs
@@ -1,5 +1,6 @@
using System.Collections.Generic;
using System;
using UnityEngine;
/**
 * endless_port 无尽模式关卡配置表数据处理类
@@ -24,6 +25,11 @@
        /// 掉落概率总权重,即:表中掉落概率那一项全部加起来
        /// </summary>
        public int DropTotalWeight;
        /// <summary>
        /// 关卡等级
        /// </summary>
        public int PortLevel;
    }
    public class EndlessPortData
@@ -33,19 +39,14 @@
        /// </summary>
        private static List<endless_port> endlessPortList;
        /// <summary>
        /// 无尽模式新手关卡配置表
        /// </summary>
        private static List<endless_port> endlessTeachPortList;
        private static List<EndlessPortConfig> portConfigList;
        /// <summary>
        /// 新手用
        /// 关卡配置字典
        /// </summary>
        private static List<EndlessPortConfig> teachPortConfigList;
        private static Dictionary<int, List<EndlessPortConfig>> portDic;
        private static Random random;
        private static System.Random random;
        /// <summary>
        /// 最大关卡
@@ -62,84 +63,32 @@
        /// </summary>
        public static void Init()
        {
            random = new Random();
            InitPortConfig();
            InitTeachPortConfig();
            List<List<EndlessPortConfig>> list = GetLevelWaveData(1);
        }
        /// <summary>
        /// 初始化关卡配置
        /// </summary>
        private static void InitPortConfig()
        {
            random = new System.Random();
            endlessPortList = JsonDataCenter.GetList<endless_port>();
            portConfigList = new List<EndlessPortConfig>();
            portDic = new Dictionary<int, List<EndlessPortConfig>>();
            InitPortList(portConfigList, endlessPortList);
        }
        /// <summary>
        /// 初始化新手的关卡配置
        /// </summary>
        private static void InitTeachPortConfig()
        {
            List<endless_teachport> list = JsonDataCenter.GetList<endless_teachport>();
            endlessTeachPortList = new List<endless_port>();
            foreach (endless_teachport data in list)
            {
                endless_port newData = new endless_port();
                newData.id = data.id;
                newData.level = data.level;
                newData.boss_name = data.boss_name;
                newData.resource = data.resource;
                newData.wave = data.wave;
                newData.tunel = data.tunel;
                newData.enemy_id = data.enemy_id;
                newData.amount = data.amount;
                newData.interval = data.interval;
                newData.b_hp = data.b_hp;
                newData.b_speed = data.b_speed;
                newData.b_coin = data.b_coin;
                newData.cooldown = data.cooldown;
                List<reward> rewardList = new List<reward>();
                foreach (reward r in rewardList)
                {
                    reward nr = new reward();
                    nr.type = r.type;
                    nr.id = r.id;
                    nr.count = r.count;
                    rewardList.Add(nr);
                }
                newData.drop = rewardList;
                List<int> rateList = new List<int>();
                foreach (int r in rateList)
                {
                    rateList.Add(r);
                }
                newData.drop_rate = rateList;
                newData.tunel_bg = data.tunel_bg;
                endlessTeachPortList.Add(newData);
            }
            teachPortConfigList = new List<EndlessPortConfig>();
            InitPortList(teachPortConfigList, endlessTeachPortList);
        }
        private static void InitPortList(List<EndlessPortConfig> list, List<endless_port> srcList)
        {
            maxLevel = 0;
            int? preLevel = null;
            foreach (endless_port data in srcList)
            {
                if (data.level > maxLevel)
                    maxLevel = data.level;
                if (!GameConfig.IsNewbie && data.level < 0) continue;
                if (preLevel == null || preLevel != data.level)
                {
                    preLevel = data.level;
                    ++maxLevel;
                }
                EndlessPortConfig param = new EndlessPortConfig();
                param.Config = data;
                param.EnemyData = EndlessEnemyData.GetDataById(data.enemy_id);
                param.PortLevel = maxLevel;
                int totalWeight = 0;
                for (int i = 0; i < data.drop_rate.Count; ++i)
@@ -149,6 +98,11 @@
                param.DropTotalWeight = totalWeight;
                list.Add(param);
                if (!portDic.ContainsKey(param.PortLevel))
                    portDic.Add(param.PortLevel, new List<EndlessPortConfig>());
                portDic[param.PortLevel].Add(param);
            }
        }
@@ -166,11 +120,11 @@
                ret.Add(new List<EndlessPortConfig>());
            }
            List<EndlessPortConfig> list = GameConfig.IsNewbie ? teachPortConfigList : portConfigList;
            List<EndlessPortConfig> allLevelData = portDic[level];
            foreach (EndlessPortConfig data in list)
            foreach (EndlessPortConfig data in allLevelData)
            {
                if (data.Config.level != level || data.Config.amount == 0) continue;
                if (data.Config.amount == 0) continue;
                ret[data.Config.wave - 1].Add(data);
            }