Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs
@@ -768,7 +768,7 @@ img.transform.SetAsFirstSibling(); EnergyUICtl euc = img.GetComponent<EnergyUICtl>(); arrTowerEnergyUi[x] = euc; // euc.gameObject.SetActive(false); euc.gameObject.SetActive(false); } return;